The name Mel Hjabdö Hadfow is derived from the Sylvin language, as Mel Hjabdö Hadfow was founded by Trgë, who was culturaly Wood Elf.
Climate
Mel Hjabdö Hadfow has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 9°C (48°F). Mel Hjabdö Hadfow receives an average of 115 cm/y (45 in/y) of precipitation, most of which comes in the form of rain during the spring. Mel Hjabdö Hadfow covers an area of nearly 37 km2 (14 mi2), and an average elevation of 5508 m (18070 ft) above sea level.
Overview
Mel Hjabdö Hadfow was founded durring the late 13th century in fall of the year 1158, by Trgë. The establishment of Mel Hjabdö Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Mel Hjabdö Hadfow which required millitary assistance exterminate before the community could finish being built.
Mel Hjabdö Hadfow was built using the conventions of Wood Elf durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Mel Hjabdö Hadfow is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Mel Hjabdö Hadfow is buildings are speckled and packed arround broad paverstone streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. The peasent-grade has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
A look around Mel Hjabdö Hadfow gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Mel Hjabdö Hadfow brings to mind.
Civic Infrastructure
Mel Hjabdö Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Mel Hjabdö Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Mel Hjabdö Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mel Hjabdö Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mel Hjabdö Hadfow's parks.
Mel Hjabdö Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mel Hjabdö Hadfow.
Mel Hjabdö Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Mel Hjabdö Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Mel Hjabdö Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Mel Hjabdö Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Mel Hjabdö Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mel Hjabdö Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mel Hjabdö Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mel Hjabdö Hadfow's public wards, blessings, and other arcane systems.
Mel Hjabdö Hadfow has an Millitary Academy which trains military officers and specilists.
Mel Hjabdö Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Mel Hjabdö Hadfow's grid is powered by a direct leyline tap.
Mel Hjabdö Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Mel Hjabdö Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Mel Hjabdö Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mel Hjabdö Hadfow's natural decorations nor waterways.
Mel Hjabdö Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Mel Hjabdö Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Mel Hjabdö Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Mel Hjabdö Hadfow's chapel was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..
In Mel Hjabdö Hadfow grains of dust blow into perfectly neat rows.
The Dinosaur, Ceratosaurus near Mel Hjabdö Hadfow are known to be more aggressive than normal.
Mel Hjabdö Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves bloodletting to channel Necromancy energies of tier 3 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 17
Farmers: 26
Farm Laborer: 51
Hunters: 29
Milk Maids: 23
Ranchers: 11
Ranch Hands: 24
Shepherds: 21
Farmland: 35631 m2
Cattle and Similar Creatures: 2199
Poultry: 26394
Swine: 1759
Sheep: 87
Goats: 17
Horses, Mounts, and Beasts of Burden: 879
Craftsmen
Arms and Toolmakers: 16
Blacksmiths: 18
Bookbinders: 11
Buckle-makers: 12
Cabinetmakers: 23
Candlemakers: 32
Carpenters: 30
Clothmakers: 25
Coach and Harness Makers: 9
Coopers: 23
Copper, Brass, Tin, Zinc, and Lead Workers: 12
Copyists: 8
Cutlers: 7
Fabricworkers: 20
Farrier: 50
Furriers: 5
Glassworkers: 31
Gunsmiths: 17
Harness-Makers: 8
Hatters: 18
Hosiery Workers: 6
Jewelers: 9
Leatherwrights: 20
Locksmiths: 8
Matchstick makers: 13
Musical Instrument Makers: 12
Painters, Structures and Fixtures: 10
Paper Workers: 13
Plasterers: 12
Pursemakers: 14
Roofers: 8
Ropemakers: 8
Rugmakers: 8
Saddlers: 15
Scabbardmakers: 19
Scalemakers: 9
Scientific, Surgical, and Optical Instrument Makers: 5
Sculptors, Structures and Fixtures: 8
Shoemakers: 8
Soap and Tallow Workers: 28
Tailors: 53
Tanners: 10
Upholsterers: 12
Watchmakers: 11
Weavers: 28
Whitesmiths: 7
Merchants
Adventuring Goods Retellers: 6
Arcana Sellers: 6
Beer-Sellers: 11
Booksellers: 13
Butchers: 22
Chandlers: 22
Chicken Butchers: 23
Entrepreneurs: 9
Fine Clothiers: 20
Fishmongers: 21
Florists: 5
Potion Sellers: 14
Resellers: 33
Spice Merchants: 12
Wine-sellers: 17
Wheelwright: 13
Woodsellers: 8
Service workers
Bakers: 38
Barbers: 39
Coachmen: 12
Cooks: 36
Doctors: 19
Gamekeepers: 14
Grooms: 7
Hairdressers: 33
Healers: 21
Housekeepers: 26
Housemaids: 51
House Stewards: 22
Inns: 8
Laundry maids: 17
Maidservants: 31
Nursery Maids: 15
Pastrycooks: 28
Restaurateur: 36
Tavern Keepers: 46
Specialized Laborer
Ashworkers: 11
Bleachers: 8
Chemical Workers: 5
Coal Heavers: 17
In-Town Couriers: 20
Long Haul Couriers: 22
Dockyard Workers: 17
Gas Workers: 4
Hay Merchants: 7
Leech Collectors: 24
Millers: 19
Miners: 19
Oilmen and Polishers: 13
Postmen: 21
Pure Finder: 11
Skinners: 27
Sugar Refiners: 4
Tosher: 14
Warehousemen: 29
Watercarriers: 18
Watermen, Bargemen, etc.: 24
Skilled Laborers
Accountants: 11
Alchemist: 13
Clerk: 18
Dentists: 9
Educators: 24
Engineers: 12
Gardeners: 8
Mages: 6
Plumbers: 9
Pharmacist: 10
Professors: 3
Scientists: 6
Wizards: 3
Civil Servants
Adventurers: 8
Bankers: 12
Civil Clerks: 20
Civic Iudex: 10
Consultants: 5
Exorcist: 19
Fixers: 10
Kami Clerk: 17
Landlords: 17
Lawyers: 10
Legend Keepers: 15
Militia Officers: 97
Monks, Monastic: 28
Monks, Civic: 29
Historian, Oral: 20
Historian, Textual: 10
Policemen, Sheriffs, etc.: 18
Priests: 38
Rangers: 12
Rat Catchers: 13
Scholars: 13
Spiritualist: 16
Slayers: 4
Storytellers: 35
Military Officers: 33
Cottage Industries
Brewers: 26
Comfort Services: 32
Enchanters: 9
Herbalists: 9
Jaminators: 27
Needleworkers: 27
Potters: 15
Preserve Makers: 25
Quilters: 12
Seamsters: 48
Spinners: 26
Tinker: 9
Weaver: 21
Artists
Actors: 9
Architects: 3
Bards: 13
Costumers: 5
Dancers: 10
Drafters: 5
Engravers: 7
Fine Furniture Carpenters: 4
Glaziers: 9
Inlayers: 8
Musicians: 25
Painters, Art: 4
Playwrights: 9
Sculptors, Art: 7
Wood Carvers: 26
Writers: 30
Produce Industries
Butter Churners: 33
Canners: 25
Cheesmakers: 29
Ice Merchants: 3
Millers: 17
Picklers: 15
Smokers: 10
Stockmakers: 10
Tobacconists: 14
Tallowmakers: 19
3278 of Mel Hjabdö Hadfow's population work within a Foundational Occupation.
185 work in Agriculture
729 work as Craftsmen
255 work as Merchants
499 work as Service Workers
334 work as General Laborers
132 work as Skilled Laborers
509 work as Civil Servants
286 work in Cottage Industries
174 work as Artists
175 work in Produce Industries
4905 of Mel Hjabdö Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 615 (7%) are noncontributers.
Points of Interest
POI
History
Mel Hjabdö Hadfow is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.
The the a sword of Summoning, an a sword imbued with great amounts of Summoning energies was created in Mel Hjabdö Hadfow by in time immemorial, reportedly some time during the late 2nd century.